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1. Vehicle - AV Balancing - in Feedback/Requests [original thread]
Ok CCP this is where you are going wrong. CCP you are trying to balence Proto AV with std vehicles, may i suggest that you put in proto vehicle and maybe all the different races of vehicle then you balence them with AV because ATM you can balance ...
- by Psychotic Shooter - at 2014.03.30 10:37:00
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2. The Fix for the OP Cloaked Shotty Scout - in Feedback/Requests [original thread]
Ar Lan wrote: Okay CCP, I've had about all I can stand of the now "dreaded" ultra fast, insanely tanked, invisible murder machines. I don't want to get rid of the cloak because that's really cool, but something must be done about the FOTM exp...
- by Psychotic Shooter - at 2014.03.30 09:53:00
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3. Railgun Range Nerf is Bad - in Feedback/Requests [original thread]
+1 This is why Ok so i think all rails should do 1/2 damage but give the range back Rails are ment to be a long range weapon not a short range weapon, And Dunce Masterson dont tell us to stop QQ'ing When all you dropships where QQ'ing about us ta...
- by Psychotic Shooter - at 2014.03.29 18:46:00
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4. Vehicle Hardener Nerf - in Feedback/Requests [original thread]
hey everyone first of all this nerf was to hard on vehicles now 1 for can take us out i 2 shot a rail with damage mods can destroy hardened vehicles in 2 shot and you thinks this is ok pre 1.7 tanks were great AV was great now, no one can survive,...
- by Psychotic Shooter - at 2014.03.29 13:41:00
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5. [sugestion] cloak and hp scout balance issues - in Feedback/Requests [original thread]
I think CCP need to sort out the insta death when coming into contact with a hmg before they change anything else i propose that the hmg need a slight damage nerf and a spool up time, or take the lower the resistant on heavy's
- by Psychotic Shooter - at 2014.03.29 10:09:00
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6. increase ISK cost for tanks - in Feedback/Requests [original thread]
Xaviah Reaper wrote: Psychotic Shooter wrote: Xaviah Reaper wrote: DO NOT REQUEST NERFS OR BUFFS IN THIS THREAD the risk, strength, ISK ratio for tanks is causing the tank spam. one solution that will only benefit the game and will have ...
- by Psychotic Shooter - at 2014.03.28 15:11:00
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7. increase ISK cost for tanks - in Feedback/Requests [original thread]
Xaviah Reaper wrote: DO NOT REQUEST NERFS OR BUFFS IN THIS THREAD the risk, strength, ISK ratio for tanks is causing the tank spam. one solution that will only benefit the game and will have no repercussions, is to increase tank isk cost. Tan...
- by Psychotic Shooter - at 2014.03.28 14:51:00
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8. Planetary Comquest - in Feedback/Requests [original thread]
NO people pay ringer that is why we are MERCS it is part of the game you are just butt hurt cause you cant take districts. also that is why corps join alliances so they have help protecting districts
- by Psychotic Shooter - at 2014.03.27 11:12:00
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9. Plasma Cannon - in Feedback/Requests [original thread]
Ok this weapon need a fix to be a viable weapon on the battle field, CCP you need to alter this weapon to fire like a RPG ok: It need to be faster you can easily see this coming towards you and avoid it.
You need to reduce the amount of dr...
- by Psychotic Shooter - at 2014.03.27 06:05:00
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10. Player Market & LP Store - in Feedback/Requests [original thread]
Hey CCP, Come 1.9 can you start to introduce the player market into the game, im not the only one but our assets are becoming out of control we get tons of salvage that we will never ever use the only logical thing to do i sell, trade or give it ...
- by Psychotic Shooter - at 2014.03.27 05:20:00
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11. CF : better known as cloak fields.... - in Feedback/Requests [original thread]
Kuro Yojimbo wrote: Psychotic Shooter wrote: Can i just interject the Cloak is made for the scout that is why Scouts get 15% per lvl so it is easy to fit for scout and hard to fit for Logi's, Assault's and Commandos It is possible but the hi...
- by Psychotic Shooter - at 2014.03.27 04:27:00
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12. CF : better known as cloak fields.... - in Feedback/Requests [original thread]
Can i just interject the Cloak is made for the scout that is why Scouts get 15% per lvl so it is easy to fit for scout and hard to fit for Logi's, Assault's and Commandos It is possible but the high lvl Cloaks are made for scouts if the scout had ...
- by Psychotic Shooter - at 2014.03.27 04:19:00
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13. CF : better known as cloak fields.... - in Feedback/Requests [original thread]
Kuro Yojimbo wrote: So , I tried the cf & well , not impressed..... Impressed and disgusted by it's use , that I was.... Now , it's exactly like Halo , overrealistic with people jumping around dodging bullets & the magnificient shotgunn...
- by Psychotic Shooter - at 2014.03.27 01:28:00
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14. Shield tanks passive shield rep - in Feedback/Requests [original thread]
Vegetation Monster wrote: Psychotic Shooter wrote: Ok I use both armour and shield tanks and I noticed when I. Get hit with av without hardeners the passive rep stops this is ok if you want to continue to rep you fit a booster but when I hav...
- by Psychotic Shooter - at 2014.03.10 21:56:00
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15. RE spam - in Feedback/Requests [original thread]
F****** hell RE means remote explosive any one who does not know that get off the game
- by Psychotic Shooter - at 2014.02.27 19:01:00
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16. RE spam - in Feedback/Requests [original thread]
Bump
- by Psychotic Shooter - at 2014.02.26 22:59:00
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17. Shield tanks passive shield rep - in Feedback/Requests [original thread]
Harpyja wrote: Passive shield recharge on tanks is fine. If you can't break it, either you're not trying hard enough or you're doing it wrong. Also, if there's a shield hardener, don't try to assault it when it's active! Wait for it go offline ...
- by Psychotic Shooter - at 2014.02.26 22:41:00
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18. RE spam - in Feedback/Requests [original thread]
Ok ccp you have to deal with people spamming REs by them throwing them down from high height and killing load We have 3 options 1 ccp make it so you have to set it on a flat area and you are in danger for 3 second why setting 2 reduce damage ...
- by Psychotic Shooter - at 2014.02.26 13:26:00
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19. Shield tanks passive shield rep - in Feedback/Requests [original thread]
G Torq wrote: Threshold for passive rep: 102hp Threshold for passive rep w/ 1 hardener: ca 255hp Threshold for passive rep w/ 2 hardeners: ca 523hp AV Grenades can generally stop the passive rep. PLC projectiles can generally stop the passive ...
- by Psychotic Shooter - at 2014.02.20 12:56:00
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20. Shield tanks passive shield rep - in Feedback/Requests [original thread]
AV is AV there passive inbuilt rep should stop when hit with av with the exception of av naded
- by Psychotic Shooter - at 2014.02.20 01:04:00
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